r/NintendoSwitch • u/DemiFiendRSA • Mar 28 '23
The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration Nintendo Official
https://www.youtube.com/watch?v=a6qna-ZCbxA2.8k
u/iamthatguy54 Mar 28 '23
What do meat arrows do
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u/Alluminn Mar 28 '23 •
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Adds a wet slap sound effect
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u/Johnnybravo60025 Mar 28 '23
Thwap “What the fuck was that??”
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u/dryrunhd Mar 28 '23
Your order has been delivered. Please consider leaving a 5 star review!
- Deku Dash
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u/Jeskaisekai Mar 28 '23 •
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Zelda: Link how did you deafeat Ganon this time? Link: I started pounding him with my meat sword and the- Zelda: On second thought maybe I don't want to know the details
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u/VengeanceKnight Mar 28 '23
I’ve seen this R34.
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u/evenstar40 Mar 28 '23
To be fair usually it's the other way around with Ganon doing the pounding.
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u/thatsyurbl00d Mar 28 '23
Might heal the enemy. There have to be a few neutral/negative fusions to make finding the powerful ones more rewarding.
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u/JuicyJay18 Mar 28 '23
Could also maybe make it so that carnivorous enemies start attacking that enemy because it smells like meat. There are so many possibilities for how things can interact, I love it.
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u/musashisamurai Mar 28 '23
Or just as bait in general. I know bait worked in BOTW with fishes so using meat to attract animals seems in line with that
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u/dontbajerk Mar 28 '23
Goes all the way back to the original Legend of Zelda for NES. It attracted enemies and was needed for one puzzle.
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u/LeonidasSpacemanMD Mar 28 '23
It’d be interesting if there were some that turned enemies into allies. Ie firing meat at wolves makes them like you lol
That’s probably not gunna be the case but would be pretty cool
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u/trippy_grapes Mar 28 '23
I mean in the original you literally had to give some random enemy a hunk of meat to progress. Maybe you could lure a lazy Hinox off of a platform to get into a secret area he was sitting on?
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u/GoatGod997 Mar 28 '23
I hope. Everything working on everything means that you can just find the one powerful thing and use that. Enemy types should be varied and some approaches should flat out not work. Maybe we saw the start of that with the Construct using the wind fan?
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u/thatsyurbl00d Mar 28 '23
It’s no wonder this game took so long to develop. Like, 3 years ago Aonuma entered the room and said, “hey guys, we’re going to add in this new monster that drops 3 unique monster parts,” and that decision added 9 months to development to work out how those 3 parts interact with everything else.
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u/Declan_McManus Mar 28 '23
Yeah, exactly. The simpler this fusing system feels the more more work it took to iron out a literally exponential number of combinations
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u/DamionMauville Mar 28 '23
Given how some cooking combinations make food that's basically useless, I could definitely see some crafting combinations going the same way.
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u/TravelersTowel Mar 28 '23
10 years from now: 35 MORE things you STILL don’t know about Tears of the Kingdom
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u/Zagrebian Mar 28 '23
20 years from now: Mety333 breaks sky box by fusing fairy to horse
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u/Lavosking Mar 28 '23
21 years from now: fairy horse hybrid asks for the sweet release of death.
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u/thatJainaGirl Mar 28 '23
Zelda player creates first sentient, self aware artificial intelligence; first action is to beg for death.
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u/Arsenal019 Mar 28 '23
In breath of the wild it took me literally years to get the mechanics down for fighting Lynels somewhat effectively. Then I would look at videos and people would be shield hopping over their swings.
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u/LeonidasSpacemanMD Mar 28 '23
Yea BotW already had so much unspoken interactiveness between items/enemies etc, this seems like it’s gunna add magnitudes of complexity to that
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u/reallyoldsponge Mar 28 '23
for the longest time i had no idea putting eggs in hotsprings give you boiled eggs. i'll definitely be dicking around in this one way more from the looks of it
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u/SolomonBlack Mar 28 '23 edited Mar 28 '23
BotW is probably the most thoroughly constructed game I've ever played. There are tons of interactions just like that with little impact on completing the game but just letting you try something and have it work. You never really have to and certainly there are better dishes to make... but it shows the depths the devs reached in making the game play intuitively. Which in turn lets you play the game however you feel.
Hell I feel a lot of the gripes about the game come from folks that never think beyond "kill everything in sight" because that's still what most games are limited to.
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u/Weird-Illustrator870 Mar 28 '23
As a developer and amateur game designer I am absolutely bewildered by these systems, I cannot imagine how hard this stuff was to design to work so seamlessly, not to mention on the switch.
Seeing people act like this is just a simple reskin of botw just makes me sad, the amount of work gone into designing these systems makes the original game look easy, and the original is already such an incredible feat.
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u/ReaddittiddeR Mar 28 '23
Placing an eyeball on your arrow and it becomes a homing arrow. Nice!
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u/grandpasmoochie Mar 28 '23
Could you place it on another weapon and throw that weapon?? So many possibilities!
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u/DymonBak Mar 28 '23
Place it on a boulder and throw it!
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u/moonmeh Mar 28 '23
Homing rock let's go
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u/GoatGod997 Mar 28 '23
Oh shit I didn’t even think about this. I bet. Imagine attaching Keese Eyeballs to your boomerang…..
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u/3ACK_ Mar 28 '23
Jump on a flying machine and throw them around like the Green Goblin
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u/EngineerAlba Mar 28 '23
That thing alone made me kinda understand why/how this game was initially conceived as a BOTW DLC.
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u/Marunchan Mar 28 '23
I remember playing Majora’s Mask for the first time and thinking it felt more like an expansion than a whole new Zelda, and I loved it because I wouldn’t have to learn new controls. I feel the same way so many years later! I have zero issues with it looking and sounding very similar because I honestly struggled to memorize the controls in the original and I’d prefer not have to start from zero again.
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u/snakeoilsalesman3 Mar 28 '23
Clever
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u/Dacvak Mar 28 '23 edited Mar 28 '23
The amount of experimentation to be had in this game is gonna be absolutely unreal. I can’t wait to see how speedrunners break the shit out of this game.
Can you imagine if this game had online multiplayer? The Legend of Gmod.
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u/the-dandy-man Mar 28 '23
It’s bonkers because BotW already had an insane level of experimentation and “if you can think of it, you can do it.” It’s like Nintendo saw those videos of people making flying minecarts and said hey, let’s make that a real game mechanic. I can’t wait to see what kind of crazy contraptions people come up with!
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u/OscarExplosion Mar 28 '23 edited Mar 28 '23
- Game is 100% complete
- New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island
- Weapon Degradation is
backreturning - New power, “Fuse” allows you to stick two items together to have makeshift and more powerful weapons, arrows and shields. Examples used was taking a tree branch and a rock found out in the open to create a hammer and fusing two weapons together.
- Fusing also works with arrows and items in your inventory
- New power, “Ultrahand” allows you to attach items in the world to each other. This is how you can make things such as a boats and other vehicles.
- New power, “Ascend”, allows you to pass through anything that has a ceiling and get to the floor above you. Example used was a going into a cave using Ascend and getting to the top of the hill.
- TotK OLED Switch shown (Release April 28th)
- TotK Pro Controller and Carrying Case shown
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u/MeMeWhenWhenTheWhen Mar 28 '23
I like that Nintendo references their old products like "Ultrahand" in their games lol.
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u/JesusLovesYouReddit Mar 28 '23
TIL about the Ultra Hand toy.
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u/RonSDog Mar 28 '23
TIL about the Love Tester
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u/FuckOffHey Mar 28 '23
We have that in America too. Insane religions use it to measure
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u/Organic-Barnacle-941 Mar 28 '23
It’s crazy how much Nintendo history is incorporated in the warioware games.
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u/PeaceBull Mar 28 '23 edited Mar 28 '23
The odds of Nintendo getting into video games is so low if this hadn’t been a big success.
It was the first electronic device for Nintendo and it was a tough sell, but the employee who made it then went on to do the game & watch and the gameboy after he had proven that electronic gadgets could be a hit.
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u/recursion8 Mar 28 '23
Yokoi gets overshadowed by Miyamoto so hard. He also came up with the directional pad and produced Metroid and Kid Icarus.
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u/kapnkruncher Mar 28 '23
It crops up once in a while. Back in the day it actually got a WiiWare game exclusively distributed through Club Nintendo called Grill-Off with Ultra Hand!.
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u/hype_irion Mar 28 '23
New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island
I guess those are the Tears that the title alludes to.
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u/varunadi Mar 28 '23
I know it's only a small clip, but performance seems pretty smooth as well. About the same level as botw was. I'm glad about that!
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u/No_Telephone9938 Mar 28 '23
They're using the exact same engine as the previous one with the same level of graphical detail so this game should perform as good as Botw
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u/OscarExplosion Mar 28 '23
I would hope it would perform better. There were sections where BotW would start chugging in frames
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u/TheRealSpaldy Mar 28 '23
They've had 6 years to optimise the engine for the current hardware. Any instances of framerate chugging should have been ironed out by now.
Typically, games released late in a consoles life cycle and are optimised properly generally perform better than launch titles.
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u/ABG-56 Mar 28 '23
Small thing I noticed is that when using the bow you can no longer change arrows, so it looks like all the other types of arrows have been replaced by the fuse ability
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u/AmbrosiiKozlov Mar 28 '23
I can’t wait for some speedrun glitch with fusion where someone kills the final boss with a 6 mile long pole
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u/mrBreadBird Mar 28 '23
One thing I noticed is that the icon for "Up" on the d-pad shows an apple -- I wonder if that means that consuming food is now something you do without opening a menu. I for one would welcome the change.
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u/ThisOneTimeAtLolCamp Mar 28 '23
There's going to be some absolutely ridiculous creations by people.
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u/LeonidasSpacemanMD Mar 28 '23 •
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“….then you attach a korok leaf right here toward the underside of the structure. And there you go, Link now has a Lockheed Martin F-22 Raptor”
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u/stringbean96 Mar 28 '23
“Yep, I just stuck a bunch of red barrels to the bottom of my craft and carpet bombed the bokoblins hideout. They never saw it coming!”
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u/Sinndex Mar 28 '23
Can't wait for The Hague Trials DLC!
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u/stringbean96 Mar 28 '23
Breath of the Wild: Tears of the Hylian Citizens from Link’s War Crimes
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u/McFlare92 Mar 28 '23
I bet making an aircraft with enough floor space to hold explosive barrels is possible. Carpet bombing a bokoblin nest just might happen
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u/dewhashish Mar 28 '23
People are going to be building giant mech suits and I'll be over here like Wile E Coyote attaching a fan and sail to some rollerskates.
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u/dfecht Mar 28 '23
TBF Wile E Coyote also built a giant mech suit once, but it didn't fare any better for him.
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u/Rieiid Mar 28 '23
Guaranteed one of the first big reddit posts is someone building a penis.
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u/Penguator432 Mar 28 '23
Someone’s gonna use Recall with one of their creations to make a full-on time machine
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u/Und1es Mar 28 '23
But can I craft Ganon on a stick?
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u/Destian_ Mar 28 '23
Can't wait for Kebab-Ganon
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u/Own-Engineer-6888 Mar 28 '23
A Ganon arrow aimed directly into the Death Mountain crater.
Calling it now - that's how the game will be speed-ran.
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u/unklethan Mar 28 '23
Ok, but isn't fusing and unfusing Ganon, Link, and Zelda basically the plot of the entire franchise?
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u/Anon_throwawayacc20 Mar 28 '23
Fuse looks like a really cool alternative to repairing weapons. I'm excited for it.
However what I really hope for are some long, meaty dungeons, to actually use all these new abilities.
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u/GingerScooby Mar 28 '23
Meaty dungeons? Nah...
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u/the_real_junkrat Mar 28 '23
That was my first thought. I wanted to see what that meat arrow could do 👀
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Mar 28 '23
I think the dungeons were my least favourite part of BOTW. When the game lets you approach them in any order then there’s not really the same sense of reward or progression for gaining a new ‘power’ - the game has to give you everything you need up front. Getting a sword that is just going to break anyway, or a cold resistant armour, isn’t really the same.
I can’t imagine TOTK having linear dungeon progression, as much as I’d love it to.
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u/cyanraichu Mar 28 '23
tbh I don't feel like anything in BotW really was a true dungeon. The Divine Beasts were closest but not quite there. I loved the game but the lack of dungeons was my biggest complaint, it's really important to the essence of Zelda. The shrines were really fun but I hope this game funds a way to bring back dungeons. I don't think it's actually likely, but I hope.
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u/Catshit-Dogfart Mar 28 '23
Yeah I never really loved BotW because of the lack of dungeons. Great game, sure, but there's nothing like that feeling of entering a new dungeon for the first time.
I mean from 1987 and on, the dungeon has been the most exciting part of all to me. While I appreciate deviation from the formula, it's time to see a big creative dungeon to explore. Screwing around with random stuff never appealed to me very much, or at least it holds my interest for a limited amount of time.
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u/ABellendRanger Mar 28 '23
And as rewarding as it felt entering a new dungeon, finally leaving one and returning to the overworld (with a new item, too) felt just as good, in my opinion.
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u/thekidfromyesterday Mar 28 '23
That fuse ability looks sick
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u/ILikeLenexa Mar 28 '23
Speed runners gonna use this for evil.
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u/mouthofxenu Mar 28 '23
How fast can you fuse three triangles together and wish for the end credits?
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u/Dacvak Mar 28 '23
They’ve really cranked up the sandboxy-ness in this game. I still have no idea what the actual story or anything will be, but this does look insanely fun already. I just hope there’s enough changed from the core formula to keep things fresh. (Proper dungeons please!)
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u/Alluminn Mar 28 '23
Honestly this was the perfect kind of gameplay trailer, imo
Showed what mechanics of the previous game had been built upon, without spoiling really much of anything.
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u/BrienneOfDarth Mar 28 '23
Only thing "spoiled" was that at least one of the dragons will still be flying around Hyrule.
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u/chairmanskitty Mar 28 '23
Also, given the law of detail, there will be a cage you'll have to "ascend" out of.
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u/Charlie-Bell Mar 28 '23
It's great, because the previous game was all about that experimentation, the game physics, etc. This takes it to a next level with item combos and what looks like it could be bizarre levels of discovering new combos of things. As well as a new depth to resource management.
Have spent so much time with BOTW though, I do hope there are significant changes to the ground map. Immediately identifying the location and seeing the dragon in the background was a bit too much familiarity. I'm confident it'll be full of surprises though.
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u/Dacvak Mar 28 '23
I’m hoping that not only are the sky islands exciting to explore, but there will be significant underground structures and caves to discover. If that’s the case, I wouldn’t mind too much if the standard hyrule map is largely similar.
But at this point I’m way more interested in finding out what the big gameplay story beats will be. What will replace the divine beasts? What about shrines? How will the gameplay loop change? SO MANY UNANSWERED QUESTIONS STILL.
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u/mcbizco Mar 28 '23
Underground caves seem like the reason for the ascend ability. Seems odd you can only go directly up otherwise. Just story wise the ability seems funny.
“Here’s a huge cliff, Link you can swim through stone right?”
“…”
“Only directly up? I have to dig a cave first?!”
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u/messyfaguette Mar 28 '23
If you look at the mini map, there are door-looking icons that mark cave entrances. There was a pretty decent amount throughout the video: there are 3 visible at once, at 7:21
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u/Dingbrain1 Mar 28 '23
Some of them had checkmarks on them in the minimap too, including the one he actually went in with the cooking pot and what seemed like a friendly Construct inside?
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u/grammar_nazi_zombie Mar 28 '23
The big reveal: there is no story. You’re just mucking around hyrule in a sandbox lol
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u/bobbyjackdotme Mar 28 '23
I really hope you can fuse pretty much anything to anything, rather than it just being a set list of things that 'work'. There could be some incredibly creative inventions coming out of this!
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u/mrBreadBird Mar 28 '23
It sure seems like there's a crazy amount of combinations given how banal the ones they showed us such as a mushroom on a shield, eyeball on an arrow, neither of which is an obvious combo.
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u/the-dandy-man Mar 28 '23
I really wanted to see what the leaf arrow does lol
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u/GrimgrinCorpseBorn Mar 28 '23
I assume it creates a blast of air on impact
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u/LFPkmnTrades Mar 28 '23
Or adds drag to the arrow so it falls sadly to the floor lol
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u/Dacvak Mar 28 '23
Can’t wait to have a full set of Meat weaponry and Meat armor.
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u/VerminSC Mar 28 '23
When they introduced fuse my mind immediately starting thinking of all the things I want to try to bind! There has got to be hundreds of combinations!
All the new abilities fundamentally change the way the game will be played and add so much diversity in gameplay. I’m super excited
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u/the_real_junkrat Mar 28 '23
Sweet so instead of finding a cool sword in a chest I can play the whole game with a stick and a rock
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u/Freneskae Mar 28 '23
Rock stick low on durability? Add more rock.
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u/Chaotic-Catastrophe Mar 28 '23
By the end of the game you're still swinging around the same stick, it just has 1,600 rocks stapled to it
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u/throwmeaway1784 Mar 28 '23
I’m so excited to see how speedrunners break all these new mechanics
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u/ermis1024 Mar 28 '23
Well the neat thing is that the game is made for the mechanics to be "broken".
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u/Konman72 Mar 28 '23
Nintendo finally figured out that when fans like doing things you shouldn't fight them. Just give them more of the fun things they want to do. It's beautiful.
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u/trippy_grapes Mar 28 '23
Nintendo finally figured out that when fans like doing things you shouldn't fight them.
Cries in Mario Maker
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u/blueblurz94 Mar 28 '23
The possibilities are going to be endless with that Fuse ability
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u/JmanVere Mar 28 '23
I'm gonna spend DAYS MacGuivering new weapons from random object.
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u/Red_Lee Mar 28 '23
Gluing spears to the front and back of a horse and swords out the sides
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u/precastzero180 Mar 28 '23
R.I.P. Aonuma’s eyes.
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u/aivy20111 Mar 28 '23
I really wanted his second arrow he fired to hit the bird on the far side. Would have been hilarious.
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u/theFavbot Mar 28 '23
I love how all they showed was some of the new abilities, while keeping the story and rest of the gameplay a 'secret'
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u/ExoticToaster Mar 28 '23
Also if you look at Hyrule during the descent in the video, it looks like so much will be changed - I’m wondering what that thing on top of Death Mountain is.
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u/threeflowers Mar 28 '23
He did say at the end to enjoy exploring the unfamiliar world, which suggests a lot of changes beyond the sky islands being added.
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u/ItsTheSolo Mar 28 '23
seems like the game has more emphasis on using what you find, which is amazing. BotW always had that potential but it felt very limited/niche but actually being able to use materials to create different arrows/fuse what you find into tools/weapons seems like it would make foraging relevant throughout the entire game.
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u/dr_mannhatten Mar 28 '23
I feel like I only search for materials in BotW to upgrade armor and for various quests. Otherwise it's just stuff to sell, and most of it isn't worth enough to actually go collect. This will add a new element to a lot of otherwise useless items that clog up your inventory early and late game.
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u/thefjordster Mar 28 '23
Definitely glad to have more uses for all the stuff you collect. I pretty much just sold 90% of the ingredients etc. I collected.
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u/dewhashish Mar 28 '23 edited Mar 28 '23
The fuse ability looks amazing!
People are going to build so many things with ultrahand too. Walk up to Ganon and bitch slap him with a huge monstrosity of a machine.
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u/tony_stump Mar 28 '23
Ganondorf gonna be confused af when he sees me walk in the arena with a full auto catapult strapped to a spear
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u/precastzero180 Mar 28 '23
I’m so happy with how the crafting has turned out. It looks so awesome, but is also simple and intuitive. No menus.
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u/hoopbag33 Mar 28 '23
NO MENUS is such a key thing. It ruins so many other games spending so much time in menus instead of playing.
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u/weathrderp Mar 28 '23
I really enjoy the Horizon games but Forbidden West suffers from excessive menu time, at least for me.
New status effects and weapon types means having to carry more weapons, a lot of which all do the same thing, so your inventory is cluttered. And then unless you find the perfect setup of weapons that cover the full spectrum of elemental effects, you're having to pause mid fight to find your one weapon that has the targets elemental weakness.
The increased combat depth of FW is great, but ZD seemed to have a sweet spot of depth and simplicity that allowed me to have everything I needed to win equipped and didn't have to go through multiple menus in the middle of a fight to find a bow that was essential for the current enemy.
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u/heckfyre Mar 28 '23
You can build your own boats and flying cars?! This is going to be radical
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u/kirbyverano123 Mar 28 '23
Watch me build the most stupidest looking excuse of a "car" and pick up hylian chicks with it.
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u/Lucas-DM Mar 28 '23
Can't wait to make a crappy flying boat to reach a higher place and just as the engines are about to run out of juice jump out of it like Mario riding Yoshi and paragliding the rest of the way, the posibilities are endless!
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u/DONomic Mar 28 '23
Definitely looking forward to becoming the ultimate farming warrior.
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u/TheRealAndreiUlmeyda Mar 28 '23
The mechanics are definitely really cool, I imagine all this development time went into making all these different mechanics play together in a way that works. They are taking the sandbox elements of the original to a new extreme.
I guess the big question for me still remains: is there going to more of the classic Zelda soul in this one or just an expansion of that sandbox? I want more dungeons, bosses, interesting encounters, story, musical themes...I have a feeling this game is still uninterested in those things. Or hopefully, they're saving that stuff as a surprise.
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u/asilagy
Mar 28 '23
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Hopefully I can fuse shrines into a proper dungeon
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u/Instantbeef Mar 28 '23
Since we can phase through walls they should just consider dungeons having an entrance we’re you phase through it. I will be so disappointed if after all these years we don’t get a dungeon. I feel like we could loose dungeons forever in Zelda if it’s not in this.
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u/dolphin_spit Mar 29 '23
didn’t find anything particularly interesting about this. but i wasn’t as enthralled with botw overall as most were. happy for those who are looking forward to this though.
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u/ABellendRanger Mar 28 '23
I feel like this didn't really give us an idea about how this game will play like. I mean those mechanics are sick, but what about structure and objectives? Will there be dungeons or shrines again?
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u/lightbutnotheat Mar 28 '23
This is ridiculously innovative, I wonder how deep the system goes or if it's only a canned set of interactions. Like when he attached the leaf to the arrow and didn't shoot that, does that do anything or was it just aesthetic?
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u/ZoraEbu Mar 28 '23
It probably has a wind effect, i’m assuming every item that is listed as an option to be fused has a unique interaction
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u/AmbrosiiKozlov Mar 28 '23 edited Mar 28 '23
The leaf surely does the wind push that it did in the first game just this one is ranged. I’m betting if you shoot it straight down it just launches you
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u/pixydgirl Mar 28 '23
I wonder if you can "Launch" yourself by shooting them midair?
guardian about to laser you while you're paragliding? haul out the bow, shoot a leaf arrow to the side and get propelled the opposite way?
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u/AmbrosiiKozlov Mar 28 '23
Would definitely make for a very interesting dodge mechanic if that is possible. I could definitely see a shrine built around it!
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u/will4zoo Mar 28 '23
you just know it does something. the Zelda team generally doesn't half ass stuff
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u/ItsTheSolo Mar 28 '23 edited Mar 28 '23
With a system like this, I can understand why this game took much longer to develop than BotW* despite using the same assets. I am mega hyped of the potential this game has for creativity.
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u/Aquinasinsight Mar 28 '23
I can Imagine the developers getting immediately overwhelmed when they decided this would be one of the new abilities.
Three days later someone says, 'okay well what happens we we attach a bat wing to a leaf? '
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u/TheDrewDude Mar 28 '23
I’d imagine there will be some duplicate effects. Giving every single item combination a unique ability would be insane.
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u/JuicyJay18 Mar 28 '23
Yeah I think he implied that in the video. He talked about using an “ice element” item (white chu jelly) to create ice arrows, so I think it’s likely that an ice lizalfos tail would give the same effect.
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u/thegreattober Mar 28 '23
Maybe just more powerful versions. Lizalfos are more difficult to kill than chuchus.
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u/JuicyJay18 Mar 28 '23
Yeah I could see it being an ice arrow that does some extra damage or maybe freezes longer. Would be cool to see that.
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u/LeonidasSpacemanMD Mar 28 '23
Yea I’m sure there’s like a set of attributes they can “check” for any item. Like that big wooden thing the robot had, they probably just select it to have a “wind” effect when swung. Then you choose how flammable/explosive, how buoyant, conducive to electricity etc
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u/Dacvak Mar 28 '23
This reminds me of when they added adjectives to Scribblenauts, a game famous for already including “every single object in the world”.
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u/Sigmadelta8 Mar 28 '23
We have one spear, yes, but what about double spear?